I figured that I should give an update on my progress on the magic absorption based class I referenced in my last post. I actually completed it, exempting flavor text for the main class and the subclasses. Unfortunately, I went a little overzealous with the turn-by-turn aspect of the design for the class. After some…
Here’s that backlogged content I was talking about, but it ended up not being completely backlogged because Van Richten’s came out and I had to do a bit of rewriting and improving to match the quality of the officially released lineages! Despite the extra work required, I’m pleased to introduce the Wayward and the Riftrent!…
I ended up doing a large amount of playtesting on the original version of the Luckbinder and found that it was actually very lacking, in numerous categories, from flavor to design. It was far too weak and could not fulfill the flavor of someone with proper control over luck. From a game design approach, it…