Game Dev Diary

The creative process never stops, so you might as well document it! Here’s where you’ll find all the details on design decisions, balancing issues, and a slough of other design thoughts!


About the games:

Get with the program: Week 2

I have been utterly caught up in writing DnD homebrew as of late. I’ve gotten the ground work for another class all laid out, and I’ve got a number of races/lineages in the wings as well. As exciting as that is, it also means I’ve been paying very little attention to developing this game. The…

Get with the program: Week 1

I’m normally rather opposed to programming games. I find that I can’t get into the gameplay. The feeling I get when I lack control of my actions after I’ve assigned them is simply not one I can enjoy, and, despite my love of bluffing games, the mind game of planning out my moves to counter…

Waiting: Forever More

I really struggled with doing this, but I have to axe the project. Through all of my play testing, I couldn’t create a satisfactory rule set of which I could feel proud, and, even with extensive changes to the base concept of the game, I couldn’t even make the gameplay good enough to be enjoyable.…

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