The creative process never stops, so you might as well document it! Here’s where you’ll find all the details on design decisions, balancing issues, and a slough of other design thoughts!
I have been utterly caught up in writing DnD homebrew as of late. I’ve gotten the ground work for another class all laid out, and I’ve got a number of races/lineages in the wings as well. As exciting as that is, it also means I’ve been paying very little attention to developing this game. The…
I’m normally rather opposed to programming games. I find that I can’t get into the gameplay. The feeling I get when I lack control of my actions after I’ve assigned them is simply not one I can enjoy, and, despite my love of bluffing games, the mind game of planning out my moves to counter…
I really struggled with doing this, but I have to axe the project. Through all of my play testing, I couldn’t create a satisfactory rule set of which I could feel proud, and, even with extensive changes to the base concept of the game, I couldn’t even make the gameplay good enough to be enjoyable.…