Break and Some Updates

I know I’ve taken a break for finals and all that, but I’m seriously struggling to gather up the creative energy needed for games for the time being. Turns out that being at home might put more constraints on my ability to create than being at college does. I’m putting the Game Dev Diary stuff on hold until the drive to write games returns to me.

Aside from games, I’m still really enjoying writing homebrew DnD content, so that’ll keep going. I have a new class entirely written up; it just needs comprehensive play testing. I explicitly designed it to require a lot of turn by turn judgement to use, and I definitely ticked that box. However, that also means it’s a nightmare to playtest, and, with four subclasses already written, there’s a lot on my plate.

The class centers around absorbing energy every round to fuel its features, and I personally think that the design space it explores, much like the luckbinder’s design space (check it out here on Shifty Glyphs), is unlike any design space the preexisting DnD classes occupy.

Follow us on Twitter or on WordPress to be updated when I finally finish play testing it!

It’s finals week(s).

I’m in college, and it’s time for finals. I’d like to dedicate my time to preparing for those, and, as such, I won’t be posting any game progress this week or next week. I have a couple things backlogged that I’ll likely post during this time, but the Game Dev Diary stuff has to be put on hold. See you in those backlog posts!

Taking a break for now

I’m feeling a bit of burnout with real life and my health at the moment, so I’ll be taking a break this week. No update on the game for this week, but I’ll be sure to resume regular operations after this quick break. Thanks for your understanding!

A few welcome changes!

Well, 2020 has come and gone, which is exciting. I’m happy to present a new game, which is featured in the next post, at the start of this new year, as well as a few changes to the way my content production works.

While, in the past, I had a release schedule of one game every two weeks, which I kept up for eleven total games, by the end of which, I was exhausted of creating games and temporarily pursued other avenues of creativity. In other, more simple words, I burned myself out. I also feel like the format was inefficient for what I was actually trying to achieve with the project, which was a psuedo-documentation of the thought process behind making the games.

As such the new format is the release of one game every three weeks, but the Sunday of every week within that period will provide an update on the progress of the project. Here’s the plan.

Week one: I select the specific idea that I wish to pursue and list the possible avenues I will explore in its creation.

Week two: I post a rough ruleset of the game, as well as my thoughts on the state of the game, where improvements could be made, additional things I’d like to add, and similar such items.

Week three: I provide a final copy of the game, ready to be played as is. Following that, I post a list of ideas for games that I would like to try writing and brainstorm possible implementations of the ideas that I have, whether that be gameplay, flavor, a specific weird thing I want to try, or something else.

With a plan laid out, I hope to stick to it and keep myself properly paced to not burn out, while improving my overall process of creation and detailing my thoughts on the creation.

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