Well, 2020 has come and gone, which is exciting. I’m happy to present a new game, which is featured in the next post, at the start of this new year, as well as a few changes to the way my content production works.
While, in the past, I had a release schedule of one game every two weeks, which I kept up for eleven total games, by the end of which, I was exhausted of creating games and temporarily pursued other avenues of creativity. In other, more simple words, I burned myself out. I also feel like the format was inefficient for what I was actually trying to achieve with the project, which was a psuedo-documentation of the thought process behind making the games.
As such the new format is the release of one game every three weeks, but the Sunday of every week within that period will provide an update on the progress of the project. Here’s the plan.
Week one: I select the specific idea that I wish to pursue and list the possible avenues I will explore in its creation.
Week two: I post a rough ruleset of the game, as well as my thoughts on the state of the game, where improvements could be made, additional things I’d like to add, and similar such items.
Week three: I provide a final copy of the game, ready to be played as is. Following that, I post a list of ideas for games that I would like to try writing and brainstorm possible implementations of the ideas that I have, whether that be gameplay, flavor, a specific weird thing I want to try, or something else.
With a plan laid out, I hope to stick to it and keep myself properly paced to not burn out, while improving my overall process of creation and detailing my thoughts on the creation.
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