Waiting: Week 2

I did keep everyone waiting, keeping in theme. Having to take a break last week was rough, but I’m good now.

The concept I came up with is that one player is the waiting and cruel creator of a set of totems. The rest of the players are thieves trying to steal the totems. The creator wants to have all but one of the totems stolen, as the thieves will spread a curse hidden in the totems. However, it needs the power of one totem to do so, so it must keep at least one.

This manifests as players/thieves trying to take all the totems from the waiting player/creator, and the creator attempting to only catch the final thief.

The thieves must sneak, one by one, to grab a totem from the immediate vicinity of the creator before one minute passes.

I’m thinking a point system would be best for this game, wherein you get one point per totem stolen, keeping in mind that you must keep one.

The players rotate the role of the creator until someone reaches a point threshold, likely around 7, but it’ll depend on the amount of players.

That’s really I have so far, but it covers lots of important stuff, including flavor, rules, and some considerations that I’ve come up with so far, though I still haven’t got a name for this project yet. Thanks to my break, I’m feeling really excited about this game, and I hope you are too!

If you enjoy our content, please like, share, subscribe, please visit us on our social media, and check out the rest of our projects! Every little bit helps and we’d love for our content to be able to reach more people!

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s