Waiting: Forever More

I really struggled with doing this, but I have to axe the project. Through all of my play testing, I couldn’t create a satisfactory rule set of which I could feel proud, and, even with extensive changes to the base concept of the game, I couldn’t even make the gameplay good enough to be enjoyable.

I’d like to chalk it up to waiting being a boring concept for a game, but I was really hoping that I could come up with something concrete. I failed to live up to that expectation.

I have to chalk this project up as a failure, both on a creative and technical standpoint. While it’s not a part of the creative process I like putting on display, failure is still a part of it.

I have to call it my loss here and improve in the future. If I’m ever going to do a concept so obviously challenging to design in the future, I’ll make sure to release it as a side project completed on my own time, rather than a full three-week project.

I won’t be releasing this game in any capacity and will instead focus my energy on making the next game a good one. I may return to the concept of a waiting game at some point, but I’ll need to completely revamp the idea. It’s disappointing that I’ve failed this time, but creation can sometimes be a process of failure, and, in this case, it was. I hope you can understand.

If you enjoy our content, please like, share, subscribe, please visit us on our social media, and check out the rest of our projects! Every little bit helps and we’d love for our content to be able to reach more people!

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s