Week three of the this game project, and I’m very glad it’s done. I enjoyed working on it, but it was an incredible amount of work. I’d like to introduce Synergist, the 1v1 competitive match-three game!

This game was more ambitious than I planned it to be. Designing it was supposed to be as simple as actually playing a match-three game, but I got a bit overzealous. I originally wanted to include only a singular ability for each class, but ended up providing each one with three abilities, one passive and two active.

The part where I struggled the most was balanced, and I’m not sure that it’s even at the right point. One thing other match-three games never have to worry about is balance, because they’re all single player. At the end of the day, the game doesn’t have to be balanced to be fun to play. However, it was a big issue for Synergist. How many tokens do I have in the deck? How many unique abilities can I create? How balanced are each of the classes against each other? I couldn’t answer all the questions that I had to a satisfactory point and just conceded to finish the game as it was. I think I was at the point where even playing it more wouldn’t have helped me come to a proper conclusion.

I’m really pleased by how it turned out regardless of balance though. It’s one of the higher effort games I’ve worked on in quite a while, from the balance to the graphics department, and I rose to my expectations on all accounts. It explores what I consider to be unfulfilled niche in the match-three world and I’m extremely proud of it as both a project and a product.

I’m proud to present Synergist!

Click the links located below to download the pdf files for Synergist, one of which is a readme.

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Tangled Web

Tangled Web is a pen and paper game that’s relatively simple. It follows Snake’s elements of not crossing certain areas and Pac-man’s mechanic of going across the board via the outside, with a hexagonal board.

Located below is the file for Tangled Web.

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Yes, that’s the actual name of the game. I willingly chose it during the design process because I feel it fits the game.

I actually really love the simplicity of this game. The entire document isn’t even 10 sentences long. Most of the design practice here was a ton of playtesting. When a game has rules as simple as this one does, any number of things can go wrong, such as being completely unable to win the game depending on your first move, which was actually a problem at some points of the design process.

I look at it as one of those game theory heavy type games that mathematicians like doing papers on, ridiculously simple but a lot of options that spawn from it. It’s designed for two players and requires a 4×4 board, which you can draw yourself, and nine tokens per player. If you’re looking for an easy game that has relatively high depth, give Placeholder a try.

Located below is the pdf file for Placeholder.

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Yes Men

You are a yes man, among the best of the best of them. You shall propel those around you forward with but a single word. “Yes.”

Yes Men is a game designed for 4 to 8 players on two teams, both trying to proceed by asking as many questions that end in a yes answer as possible.

Located below are the pdf files for Yes Men, one of which is a readme.

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Killing Trick

A board game of choice and chance based around the concept of everyone choosing their dice from one pile for movement, Killing Trick is a game all about contentious movement and long term thinking about probability.

Killing Trick is a board game in which you play as a person trapped in a building by a mysterious person with the only escape being the death of the other prisoners. It‘s designed for 2-4 players and takes roughly thirty minutes to play.

Located below are the pdf files for Killing Trick, one of which is a readme.

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