I want to make a game about waiting. This concept really stuck out to me when I was brainstorming. A game where the primary gameplay loop is waiting.
For a video game, this is much easier to implement. The game takes care of the counting for you, so you don’t have to care about managing the waiting. I’ll have to something similar, using the other players to act as a counting mechanism towards likely one player’s primary loop of waiting.
That’s the direction I’ll likely be going with this period’s game, and I can’t wait to update you with more solid rule progress next week. See you then!
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