Traps and Treasure is finally out! With a lot of consternation for the title and a lot of fighting me in the creative process, it’s finally a finished product! It’s a multiplayer strategy game focused on balancing risk versus reward that only requires the rules and a deck of playing cards to get started!
In case you couldn’t tell, this project really fought me. I’m a big adherent of the design mentality that the subtlety of a design has to be worth the complexity of implementing it, and it led the ousting of several design features that I had initially considered integral, namely the point system. Once I started cutting elements, the game started to properly come together.
I’m proud to present Traps and Treasure!
Click the links located below to download the pdf files for Traps and Treasure, one of which is a readme.
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