Traps and Treasure

Traps and Treasure is finally out! With a lot of consternation for the title and a lot of fighting me in the creative process, it’s finally a finished product! It’s a multiplayer strategy game focused on balancing risk versus reward that only requires the rules and a deck of playing cards to get started!

In case you couldn’t tell, this project really fought me. I’m a big adherent of the design mentality that the subtlety of a design has to be worth the complexity of implementing it, and it led the ousting of several design features that I had initially considered integral, namely the point system. Once I started cutting elements, the game started to properly come together.

I’m proud to present Traps and Treasure!

Click the links located below to download the pdf files for Traps and Treasure, one of which is a readme.

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Medium Mix-Up

Here we are again, another third week of a project! I wanted to work on a social game and most definitely got my money’s worth. I’d like to introduce Medium Mix-Up, the social code-breaking game that pits you against your friends in a game of wits!

This game developed surprisingly easily. From inception to completion, I had only the most minor issues in the design and flavor, which is all you can really ask for! That just goes to show how awesome it is to come into the creation process with a really clear overview of what exactly you want to do. After the planning of the second week, it was basically a complete project, only requiring the elbow grease and time to create a final product!

Balance is certainly weird in social games, but I really hope that I hit the sweet spot. Theory-crafting can only get you so far, but I think that it’s gotten me far enough.

Overall, as social games go, I think it stacks up in the design department. The gameplay feels really natural, and I think that it has the capacity to have both high pressure and low pressure games depending on who’s playing. I wasn’t able to work on the art as much as I wanted, but I’m certainly going to practicing my art skills in the future, so be on the lookout for that! I’m happy to present you with Medium Mix-Up!

Click the links located below to download the pdf files for Medium Mix-Up, one of which is a readme.

If you enjoy our content, please like, share, subscribe, visit us on our social media, and check out the rest of our projects! Every little bit helps and we’d love for our content to be able to reach more people!

Second Person

This game’s concept was a wonderful return to form for the games I like posting on this website. That’s not to say that I’m not proud of the last two or three games I released, but they certainly weren’t exactly what I wanted to be releasing.

Second Person originally started as my desire to make a game that functioned from the second person. Essentially, you would be watching your main way of interacting with the game. I couldn’t find a properly fun way to implement it into a board game, so I decided to look into creating a dexterity game instead, and I think I came up with a winner.

Second is derived from the game “Ninja” some people may have played as a kid. The goal of the game was to strike the opponent’s hands in a single motion while also protecting your own hands, and, from reading Second Person‘s rules, I’m sure that the inspiration is somewhat apparent.

Overall, I’m proud to present Second Person, a team based dexterity game where you play in the Second Person!

Located below is the pdf file containing the rules for Second Person!

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Rules

This game was fun to write. I love the idea of having a task that’s easy to do, but difficulty is introduced via the method of doing it, similar to how Getting Over It would be easy if the controls weren’t unwieldy. Being able to control the difficulty via “betting” more rules allows this version to feel reasonably fair though.

As much as I enjoyed the idea, it was hard coming up with as many constraining rules that didn’t come into conflict with each other. Avoiding conflict wasn’t wholly necessary, but I feel it makes the game more cohesive.

Rules is a dexterity- based card game in which you bet on your ability to complete a simple task with a bunch of rules added to it. It‘s designed for 2 or more players and takes roughly thirty minutes to play.

Located below are the pdf files for Rules, one of which is a readme.

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Yes Men

You are a yes man, among the best of the best of them. You shall propel those around you forward with but a single word. “Yes.”

Yes Men is a game designed for 4 to 8 players on two teams, both trying to proceed by asking as many questions that end in a yes answer as possible.

Located below are the pdf files for Yes Men, one of which is a readme.

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Killing Trick

A board game of choice and chance based around the concept of everyone choosing their dice from one pile for movement, Killing Trick is a game all about contentious movement and long term thinking about probability.

Killing Trick is a board game in which you play as a person trapped in a building by a mysterious person with the only escape being the death of the other prisoners. It‘s designed for 2-4 players and takes roughly thirty minutes to play.

Located below are the pdf files for Killing Trick, one of which is a readme.

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Reversal of Fortune

A simple game about dice that plays with the idea of probability manipulation, Reversal of Fortune is a great game to play when you have a friend, some dice, and a few moments of free time.

Reversal of Fortune is a bluffing game in which you test how much you trust your luck and see exactly how far you’re willing to bend it. It’s designed for two or more players and takes roughly fifteen minutes to play.

Located below are the pdf files for Reversal of Fortune, one of which is a readme.

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Heir Less Apparent

A king on death’s door, a table of people vying for the seat of the heir, a goblet full of poison and ill intent. Prepare to face your political foes and become the Heir Less Apparent.

Heir Less Apparent is a role-playing game in which, during a meeting to discuss the next king, you pass around drinks and try not to finish the night by the poisoned one. It’s designed for 4 to 8 players and takes roughly thirty minutes to play.

Located below are the pdf files for Heir Less Apparent, one of which is a readme.

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PowerDome

Come watch the ongoing bout!

Two, battle-worn combatants fight fiercely, clashing their swords in a contest of strength and skill. They match each other blow for blow, shaking the earth as each one struggles to gain the upper hand. One of the fighters begins to falter, but he steadies himself and seems to whisper something, pointing his sword at his opponent. A lance of flame launches from it, searing a hole through the chest of his opponent. His opponent falls dead before him, Though he falls to his knees from exhaustion, he still screams his victory to the skies. He’s won.

Prepare to see all this and more! Welcome to the PowerDome!

PowerDome is a role-playing game in which you gain abilities through auction, create a character around those powers, and fight other players to the death. It’s designed for 2 players or more and takes roughly thirty minutes to play.

Located below are the pdf files for PowerDome, one of which is a readme.

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Scrapped

The life of a robot in a land of scrap shouldn’t be an especially hard one, but, when there are other robots taking all the good stuff, it’s certainly not easy. Luckily, you’ll get the opportunity to fight them off in Scrapped.

Scrapped is a role-playing game in which you play as a modular robot combating other robots in a scrap heap and trying to stay powered. It‘s designed for 2-4 players and takes roughly twenty minutes to play.

Located below is a .zip containing the files for Scrapped, or there would be if WordPress would let me post one. Instead, there’s four PDFs, one of which is a readme.

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